My Heroic Naxx Journey: Beating the Military Quarter
The Military Quarter opened on Tuesday, 5th
August, and within it stood the not so elegantly blue-clad Instructor Razuvious;
the Heigan lookalike, Gothik the Harvester; and the fantastically ungallant
Four Hoursemen, led by the quaintly discourteous former nobleman of Stratholme,
Baron Rivendare. If you’re eager to learn how I dispatched the unwholesome inhabitants of the Military Quarter on Heroic difficulty,
you’re invited to read on. If not, feel free to check out my previous
walkthrough here.
Reader’s advice: This is not a thorough guide
but a personal recount of the tactics and execution rationale used by me in
combating the Heroic variants of Naxxramas bosses.
If you’re familiar with my playstyle from
previous Naxx entries you’d know by now that I main a Priest, and as such I am
most comfortable playing a Priest. Fortunately for me, the Instructor’s methods
are best undone with Priestly guile. At the beginning of the battle, Kel’Thuzad
“invites” you to tamper with the mind control crystal that grants you control
over the Instructor’s students, and in Heroic, it would be wise to do so
immediately. The game from then on becomes a race to taunt-up, and keep the
ones on the board alive.
The trump card in Razuvious’ arsenal is his
Runeblade which will strike for a massive (as the name suggests) near-if-not-lethal
20 damage. His Runeblade strikes minions for half that damage though so Divine
Spirit is the appropriate answer in this situation. And with Divine Spirit
comes Inner Fire shenanigans. Mulligan, if you can, these cards early. From
experience the Instructor intelligently refrains from striking a 14/14 if he can’t
kill it with a single blow. So even if he draws into his blade early you’re
primed to keep at least one student alive till turn three.
The name of the game is minions with large
health pools, thus the inclusion of Deathlord was necessary. I picked the
Lightwell for its healing facility as well as being Divine Spirit-Inner Fire
combo friendly. With your taunts up, Acidic Swamp Oozes are what you need to
rid Razuvious off his frightfully annoying Runeblade—forget Harrison Jones; he’s
a five-drop that will most likely not see the light of day in this match up. With
the likes of Lightspawn and Lightwells in the pack, Defender of Argus seemed an
appropriate addition to taunt up the abled bodies. In addition, run sweeping
heals in Circle of Healing and Darkscale Healer. I ran a Crazed Alchemist just
in case I needed to flip a Deathlord on its side if 8 was the number I needed
to be swinging for.
If you’re as lucky as I was, picking up the
students early and buffing them with Divine Spirit and Inner fires should
result in an early graduation from Razuvious’ class. Cards critical to this
strategy: Divine Spirit, Inner Fire, Deathlord, and Acidic Swamp Ooze.
As one who plays priest and little of
anything else, Gothik was quite the challenge. Killing his minions often spawn
minions with negative buffs that nick away on your health. After failing to
find success in numerous games as a Priest, I joined the Pally bandwagon,
adopting the mantra “if you can’t beat them join them”.
You will, at one point, boast a very
undesirable spectral army on your side of the board. So instead of trying to
get rid of them why not use them to my advantage? It’s here I decided to run
with cards like Sunfury Protector, Shattered Sun Cleric, Defender of Argus, Stormwind
Champion, and Raid Leader, so as to give the specters more utility. Blessing of Might and Blessing of Kings too
add to that school of play.
However, even with the added utility,
spectral minions are still a menace. Gothik will prod you for more damage and
the passive harassment from your spectral army won’t do you any favors. As
such, another essential component to this strategy of mine are heavy heals. Paladins
can pack some outrageous heals in class specific cards but I erred towards
neutrals instead; opting for Darkscale Healers, Priestess of Elunes, and a lone
Earthen Farseer. The only exception was the Guardian of Kings—and Truesilver Champion
helps too.
Ultimately what you’d want to be doing is
buffing the spectral “friendlies” to your advantage, and keeping your hero
afloat with a ton of strong heals. Cards critical to this strategy: buffs and
heals basically.
The Baron was a deceptively easy one. At
14HP, it was easy to assume the strategy of clear-the-horses-and-burst-him-down
would be a quick and easy one to execute—with a bit of luck yes, but the game
was a lot tighter than I expected it to be.
Returning to my familiar Priest set up, I
went about constructing a quick-silence deck; running zero cost silences, and
Ironbeak Owls. The Baron runs the new Paladin secret, Avenge, and thus early
SW:Pains might leave you with a 5/9 to deal with. Negate that with one of your
four cheap silences and all you’ll have to do is pick off the last horseman. Alternatively,
quickly silence all the horsemen to expose the squishy Baron. In the meantime,
pack plenty of taunts because like the Instructor before him, Baron comes armed
with a Runeblade, although this one’s a lot duller than the one Ravuzious was wielding.
Attempt to keep the taunts alive using your hero ability and you should be on
your way to defeating Baron and his cavalry.
A frequent problem I encountered here was
the lack of card draw. Taking out my Northshire Clerics I ran Loot Hoarders,
Novice Engineers, and Gnomish Inventors instead (and threw in a Bloodmage
Thalnos for added efficacy).
Cards critical to this strategy: Silence, Ironbeak Owl, SW:Pain, and plenty of taunts, some heals (but not at the expense
of taunts), and perhaps one/two quick finishers like Mind Blast.
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